Description: 本代码演示了在3D游戏编程中经常要使用的碰撞检测-demonstration of the code in 3D game regular programming to use the Collision Detection Platform: |
Size: 1814528 |
Author:张震沣 |
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Description: 地形碰撞检测方法,J2ME手机游戏开发例程之一,供初学者学习,含代码!-terrain collision detection methods, the development of J2ME mobile gaming routines, one for beginners to learn, with the code! Platform: |
Size: 3072 |
Author:李 |
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Description: matlab的两个小球碰撞的模拟程序,很简单的。平时没事瞎编的。-Matlab two small ball collision simulation program, a very simple. Nothing pleases the peacetime. Platform: |
Size: 1024 |
Author:陈大明 |
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Description: 碰撞检测程序。使用颜色来作为两物体相交的判断。此例程可以用来作2D游戏的碰撞检测。-collision detection procedures. The use of color as the intersection of two objects judgment. This routine can be used for 2D games collision detection. Platform: |
Size: 1321984 |
Author:小愈 |
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Description: 判断两个物体是否碰撞的例子 可以判断物体之间的相对方向-judge whether the two objects collided example between objects can judge the relative direction Platform: |
Size: 24576 |
Author:董棋 |
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Description: .Net平台下的射击小游戏,其中包含粒子的碰撞检测和处理-. Net platform shooting game, which contains particles of the collision detection and handling Platform: |
Size: 778240 |
Author:黎明 |
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Description: 一个简单的3D游戏射击碰撞检测方面的小例子.是用VC做的.-a simple 3D shooting game collision detection of small examples. VC is done. Platform: |
Size: 113664 |
Author:于晓烨 |
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Description: 仿3D射击游戏,做出了简单的碰撞检测,有声音.虽然还不完善,但效果不错,也可以在此框架上扩展自己的效果和功能.-imitation 3D shooting game, made a simple collision detection, voice. Although not perfect, but it worked quite well. also on this framework to expand their effectiveness and functionality. Platform: |
Size: 98304 |
Author:ztl |
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Description: 关于DIRECTX9.0C的一个小场景的编程,AABB碰撞盒检测,.X文件骨骼动画的导入-DIRECTX9.0C on the scene of a small programming, AABB box collision detection, . X-bones document into animation Platform: |
Size: 5583872 |
Author:ritter |
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Description: Opengl,小车的交互,实现了碰撞检测,读取3ds模型,AI等功能-Opengl Trolley interactive and realized the collision detection, reading 3ds model features such as AI Platform: |
Size: 359424 |
Author:毕文元 |
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Description: 物理运动模拟的代码.. Collisions are done with impulses.
Constraints are done with impulses. Resting contact is treated as a constraint,
implemented by doing an inelastic collision. Joints are also done using constraints/impulses.-physical motion simulation code .. Collisions are done with impu lses. Constraints are done with impulses. Rest ing contact is treated as a constraint. implemented by doing an inelastic collision. J oints are also done using constraints/impulse s. Platform: |
Size: 586752 |
Author: |
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Description: 基于VC++的摄像机行走碰撞检测,效果做的很不错-VC-based collision detection cameras running, the effect is very well done Platform: |
Size: 1981440 |
Author:李国风 |
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Description: 一个D3D开发的台球游戏,有完好的碰撞检测和高效的渲染管线,适合D3D初学者研读.-development of a Motion billiards game, keeping the collision detection and efficient rendering pipeline, Motion suitable for beginners to read. Platform: |
Size: 4471808 |
Author:tangyu |
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Description: 介绍了基于opengl的地形可视化方法,包括地形数据的生成,纹理映射,天空盒的构造,碰撞检测等多方面技术内容。-Introduction opengl terrain-based visualization methods, including the generation of terrain data, texture mapping, the sky-box construction, collision detection and so on technical content. Platform: |
Size: 5307392 |
Author:ZHANG |
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Description: City with cars and people walking. 模仿一个城市,有人物,汽车,房子,红绿灯,和相应的碰撞检测-City with cars and people walking. Imitation of a city, there are characters, cars, houses, traffic lights, and the corresponding collision detection Platform: |
Size: 113664 |
Author:wg |
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Description: 此上传文件包含了六个用opengl开发的3d游戏代码,包括碰撞检测,射击, 爆炸等的实现-This file contains six 3d with opengl game development code, including collision detection, shooting, explosions, etc. to achieve Platform: |
Size: 94208 |
Author:鹦鹉 |
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Description: 碰撞检测和物理模拟,移动的球-平面
移动的球-圆柱
移动的球-移动的球-Collision detection and physics simulation, the movement of the ball- the ball moving plane- cylinder moving the ball- move the ball Platform: |
Size: 1908736 |
Author:jiankai |
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